
Trade Center
The Trade Center is where raw resources, available in the city, and researched resources can be bought and sold at a given market price.
Buying From Trade Center
Available resources can be purchased from the Trade Center at any time. Under each resource's name is a Buy 10 button to buy the resource in batches. The amount can be increased or decreased using the Trade Amount -/+ buttons at the top of the Trade Center.
Price inflation, as documented in the next section, is calculated in the total cost when buying large amounts of a resource. Instead of buying 1T * $100 = $100T
inflation will be included resulting in a >$100T total cost.
Resource Price Inflation
When buying and selling resources from the Trade Center the price of the resource will begin to increase if buying or decrease if selling a large enough quantity. This inflation does not apply to Player Trades. All resource price inflations are reset when the market is reset, resetting to the new base market value that is randomized and calculated called the market reset price.
The inflation rate is directly correlated to resource production of that resource. Market value, stock rating, consumption, tier, etc are not a factor. The following table outlines the price percent increase from market reset price when buying 1 Billion of a resource, either manually through Trade Center or by Auto Sell, against varying amount of production rates:
Production/s | % Increase |
---|---|
3,000,000 | 5 |
2,500,000 | 6 |
2,000,000 | 8 |
1,500,000 | 11 |
1,000,000 | 15 |
750,000 | 20 |
500,000 | 30 |
250,000 | 50 |
150,000 | 100 |
75,000 | 150 |
50,000 | 600 |
25,000 | ?? |
10,000 | ?? |
0 | 110,000 |
Note: Buying 1 Billion of a resource requires 138K/s deficit before it runs out in 2 hours.
Consecutive purchases are additive from market reset price. For example, buying a resource at reset price of $100 with a 100% inflation will result in becoming $200. A second purchased will result in 200% inflation from market reset price for a total of becoming $300 value.
The inverse is also true. Selling a resource while producing less per second results in a quicker drop in price. Overproducing more than being Auto Sold reduces the rate of price deflation.
Player Trading
The Player Trade menu can be accessed through the Trade Center near the top or through clicking the shopping cart icon on the chat footer menu. Player trading is locked until at least one production building is placed down (does not need to be on) and at least one produced resource is in any storage.
There are two types of player trades:
- Placing an Ask trade (selling) will take the amount of the resource specified out of the warehouse
- Placing a Bid trade (buying) will remove the amount of money specified out of the bank
Both the amount of the selected resource and price per resource can be changed. The price per resource has to be within a ±25% range of the market best price, or, the player's local price, whichever is greater.
An active, pending trade can be cancelled at any time. Cancelling a trade will now refund 100% of resources (instead of 90%). Tariffs are not refundable.[1]
New Player trade tariff will replace the old player trade quota. Each player will be granted tariff credit based on production and market cap. Trades that exceed the tariff credit will be taxed. The tariff rate depends on price difference between trade price and local price. You can see a detailed tariff calculation breakdown when adding and filling trades[1]
Only 2 active trades are allowed at any given time, the Expansion Pack 1 DLC increases it to 4, and Hong Kong to 6.
When accepting a trade, a slider bar appears with the total amount of resources able to be purchased or sold.
Accepting player trades do not affect the quota or Trade Center resource prices.
Auto Sell

The price of any one good when selling or buying it is depicted above
The Auto Sell function allows the consistent selling of a limited number of resources at a limited rate that requires being transported to the Trade Center. By default, Auto Sell Concurrency allows only 3 resources to be auto sold at the same time at the rate of the Auto Sell Capacity, default of 10 of each resource per second.
Both Auto Sell Concurrency and Capacity can be upgraded in the Trade Center to increase the total number of resources able to be sold per second, increasing income. In addition, the Auto Sell Capacity Multiplier Swiss upgrade can be found in the Swiss Shop to further increase the limit.
Selling resources over time to Trade Center's Auto Sell will decrease the resource's market value before it is reset during each market reset.
Input Strategy
Input Strategy determines where the Trade Center transports resources to the Freight Warehouse to be sold for both Auto Sell or stored for Always Export.
There are three input strategies:
- Closer - The Trade Center pulls from the closest structure storing the resource
- Farther - Farther pulls from the farthest away structure storing the resource
- Amount - Pulls from the storage containing the most of the resource
Freight Warehouse
The Freight Warehouse is where resources are stored before they are sold or if Always Export is on. When Always Export is activated all resources being produced will be transported to the Trade Center's storage. A resource in the Freight Warehouse can not be pulled from the warehouse by a structure if it is being actively auto sold.
Tips
- If surveyed closely, Player Trade can be the fastest method to earn Swiss money. Players can place substantially marked up Ask orders or marked down Buy orders for immediately gains, allowing players to buy from their Trade Center at local market prices for profit.
Trivia
- The highest recorded individual base market resource price was Social Network at 1B cash on Patch 0.7.7.
- As price inflation has no upper bounds, it was once noted that the market price of Plastic was inflated up to 4M cash each due to high Shopping Spree Policy spending.
- The Trade Center was once capable of directly both Buying and Selling resources and the quantity was unchangeable at Sell 10.
References